Logo for Personal Demons

[Discontinued]


A PSYCHOLOGICAL COMING-OF-AGE HORROR

Pretty, kind, devout, and at the top of her class, Carmara Maheras has everything a teenage girl could ever want: money, a big house, a loving family, a devoted fiancé who spoils her, and an unbreakable bond with her two best friends!

And yet… the past comes back to haunt her throughout her final year of high school. Not to mention a mysterious stalker named Ferrum has intruded upon her life, and has quite a lot to say about it. Carmara feels as if God is testing her when she suddenly faces constant misfortune and betrayal, and she may just do something that can’t be forgiven…


Origins

The origins of Personal Demons was from making a joke demo that eventually became a real one. I’ve taken it offline for personal reasons, but here is some proof of its existence.

Artwork

Art shown is only my contributions.

  • Illustrations
  • Concept Art
  • Sketches
  • WIPs
  • Funny Stuff

“For the love of God” AMV

I was making an AMV for the game not as promotional material but just for fun. Not sponsored nor endorsed by MSI, nor was going to be monetized, of course.

Carmaradansen (hidden video)

At some point in the game, there was going to be a link to an unlisted video of a Caramelldansen parody that you could find as an email attachment since back then videos were sent as attachments (YouTube wasn’t invented until much later!).

Design

  • GUI
  • Assets
  • Environment
  • Characters

The Eyes of Saints

Many of the assets planned for the game were going to be done in an Orthodox Byzantine art style, with no specific style from the Byzantines in mind, just the “feel” of them. One of the assets planned to be used constantly is sets of eye portraits of saints covering the faces of people, intertwining Carmara’s religious anxiety with plain old regular social anxiety.

The Maheras Residence (Carmara’s House)

Ferrum’s Apartment